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Special
Triple Jump:
Get 120 stars and the lives from Yoshi on the roof of the castle.
Get
lots of coins from Whomps:
When Whomps lie face-first on the ground, you can jusmp on them
(without ground punding!) to get a coin! If you keep jumping, you
can get more coins!
It doesn't work on the giant Whomp.
Stop
the Tick Tock Clock:
In order to stop the gears and platforms in the Tick Tock Clock,
simply jump into the clock when the minute hand is on the 12.
Control
the speeds in the Tick Tock Clock:
In order to control the speeds in the Tick Tock Clock, you will
need to play close attention to the minute hand. When the hand is
on the 3, the platforms in the clock will be slow. Like wise 6 will
be medium speed and 9 will be fast.
Bob-omb
Battlefield Warp 1:
There is a warp in Bob-omb Battlefield that lets you get from one
side of the level to another quickly. After going up the first slanted
bridge, go right and stand in the flower bed. The game will warp
you to another flower bed, near the mountain. You can also warp
from the flower bed next to the mountain to the flower bed next
to the slanted bridge.
Bob-omb
Battlefield Warp 2:
There is a warp in Bob-omb Battlefield that allows you to go up
the mountain quickly. Begin by heading up the mountain until you
come to the first indentation in the mountain that metal balls come
out of. Go into the indentation, and stand there. The game will
warp you to another indentation higher up in the mountain.
Shifting
Sand Land Warp:
In Shifting Sand Land, head over to the tree that is next to the
oasis. Stand under the tree, and the game will warp you to a metal
platform in the quicksand area. The cannon is there, as well as
a black brick block. You can also warp from the metal platform to
the tree.
Whomp's
Fortress Warp:
There is a warp in Whomp's Fortress that makes going up the fortress
a lot easier. Go until you reach the area where a Thwomp is pounding
the ground. There are several regular boxes and a red ! box there
as well. Stand in the corner between the wire wall and the fortress
wall. The game will warp you to a ledge coming out of the fortress,
next to a large pole. You can also warp from the ledge to the area
where the Thwomp is.
Tall,
Tall Mountain Warp:
In Tall, Tall, Mountain, there is a warp that makes it easy to get
to the cannon. In the area with all of the mushrooms, you will see
two tiny mushrooms that are next to each other. Jump to the second
tiny mushroom, and you will warp to a hidden area below the mountain.
From there you can head to the cannon. You can also warp from the
hidden area to the mushroom if you decide not to use the cannon.
Water
Rise in Wet Dry World:
There is a way to control how high the water level is in Wet Dry
World when you enter it. If you jump high into the painting, the
water level will start off high. If you jump low into the painting,
the water level will start off low. There are several differents
water levels that it can start as, and these are determined by how
high you jump into the painting.
Easy
1up Mushroom/ Infinite 1up Mushroom:
In the level "Vanish Cap Under The Moat" you can gain 3x 1up mushrooms
on the first hill. Then you can jump off the edge of the level and
not loss a life. This gives you three lives in a matter of seconds.
The
"M" Lives:
Note: This trick only works in the Japanese Version. If you can
manage to collect 1,000 or more coins in a level (This is possible
in the "Bowser in the Dark World" level), you will have a green
"M" appear next to your lives and you will instantly have 25 "M"
lives. "M" lives work opposite of the normal lives. Whenever you'd
normally lose a normal life, you'll gain an M life, and vice versa.
If your M lives top M128 or go below M0, you'll go back to normal
lives.
Cool,
Cool Mountain Warp:
At the beginning of the level, turn around, and you should see a
broken bridge. Walk to the very end of it, and you will transport
to the bottom of the level, near the big penguin. Stand at the end
of the broken bridge you end up at, and you will warp back to the
top. You can use this warp to get between the top and bottom of
the mountain easily.
Lethal
Lava Land Warp:
At the beginning of the level, turn left and jump to the island
with the Wing Cap block on it. Stand in the center of the island,
and you will warp to a hole in a metal wire platform, right under
an eyeball enemy. You can warp back and forth between the hole and
the island.
Infinite
1-up mushrooms in 6th level:
While in the Hazy Maze Cave, get into the Hazy Maze itself. Kill
eight of the moles in a row, you will get a 1-up. Make your way
to the lone mole on the other side of the maze, kill him eight times,
get a 1-up. Now go back to the first pair of moles, kill eight in
a row and a THIRD 1-up mushroom will appear! Continue going between
the moles for the desired amount of lives.
How
to get a second hat for Mario:
Go to snowman's land, the one with the big snowman. Climb up the
moutain and let the snowman blow your hat off. Then go to the two
warping trees next to the frozen pond. Go through them and the cap
will have another hat on top of it. Once you get your hat, there
will be another one on the ground. Go get that one and Mario will
have it the rest of the level or untill you exit the game. Mario
can use his hat as a weapon, it does double damage to enemies.
Another
place for a second hat:
In the sandy world go to any star past number 1 and get your hat
stolen by the big bird that was carring the star (you can usualy
find him near the pink bomb-bomb's pillar) then go punch or kick
or just jump on the bird WITHOUT getting the hat next go to the
palm tree near the pink bomb-bomb and warp the more times you warp
the more hats there are. eventualy after about 50 hats are on the
screen the game will freeze. if you grab your hat when there are
2 or three there you get to wield your hat as a weapon. I think
its kinda funny beating up those two hands with your cap he he.
A
Bob-omb Magic Trick:
Go to Shifting Land Land and do the "Another place for a second
hat" trick. Now go back to the start and pick up a Bob-omb. He'll
magically disappear, and you are holding your hat! The smoke sounds
wil still be there, but Mario will be holding his red cap like a
Bob-omb. Don't press B and wait. Woah! The ticking sound stopped,
and no explosion happened. Where did the bomb go? Now, go to one
of those tornados in the quick sand and keep on going into it until
the Bob-omb comes out of you and explodes! Cogratulations! Mario
has done his first magic trick!
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