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Restore
Health:
While playing the game, press B to go to the menu. Then use the
L and R buttons to go to the stats menu. Highlight either the Health,
Magicka, or Fatigue Bars and then enter the corresponding code.
Press
Black, White, Black, Black, Black and then press and hold A until
your Health is full. - Restore Health
Press
Black, White, White, Black, White then press and hold A until your
Magicka is full. - Restore Magicka
Press
Black, White, White, Black and then press and hold A until your
Fatigue is full. - Restore Fatigue
Press
Black, White, Black, Black, Black, hold A and press B - Unlimited
Health
Press
Black, Black, White, White, Black, White, hold A and press B - Unlimited
Magic
Press
Black, Black, White, White, Black, hold A and press B - Unlimited
Fatigue
Infinite
Gold:
For this code to work you must have several things done, Number
1: You must have access to Mournhold, Number two: You must be able
to kill a High Ordinator, and Number three: High ordinators must
hate you. First, have some kind of High Ordinator Armor on then
go to the Armory in the Great Bazaar. Second, talk to the High Ordinator
with some of their same armor on. He will say that tou should not
wear that armor and will attack you.(After this all Ordinators will
see you as a criminal and attack you) Kill him. Take his armor off
his body and set it on the ground. Sell 10k worth of armor then
dispose of his body. Go upstairs and sleep in the bed for 24 hours.
After you wake up the Ordinator will be back and the money that
the Aromorer had will be back up to 10k. Repeat same process as
above. After awhile the armor builds up so if you don't dispose
of his body he will still be dead even if after you sleep. Since
they attack you first you cannot have a bounty on your head.
Alchemy
Abuse:
In order to do this cheat you will have to have at least 1000 Gold,
access to Mournhold, and an alchemy set. Go talk to the lady in
front of the temple in Mournhold. Buy 10 Netch Leather and 10 Bloat
from her and repeat untill you have atleast 100 of both items. Now
use alchemy to make 10 potions out of the 2 items. They should be
Intelligence Potions. Now drink the potions and exit the menu just
long enough for the spell to take effect. Now re-enter the menu
and repeat until you have the last 10 potions you can make with
your supplies. You can sell these potions for a very high price
or use them later in order to repeat the above steps an make more
powerful potions. Eventually you will have a high enough Intelligence
to make very powerful, longlasting potions.
- AdultSwim Fan
Alchemy
Abuse - At Less Cost:
Go to Sadrith Mora, to the Wolverine Hall Imperial Cult Altar. The
man that is near the altar, wearing a red robe, sells Ash Yams and
Netch Leather in inifinite amounts. They cost one gold a piece.
Buy some of both, and make many fortify intelligence potions. Drink
them all. Make more. Then repeat until your intelligence is as high
as you like (note that the higher intelligence you have, the more
potent the potions you make, and the longer they last). Once it
gets high enough, you can make extremely strong potions of whatever
you like.
Alchemy
Abuse - Balmora, Levitation:
Early in the game, you can go to the city of Balmora. In Balmora
there is an alchemist that has 3,000 gold and plenty of alchemical
items. To best use her items, go to the Mage Guild first, teleport
to Caldera, and go down the stairs. Once there, you'll see a closed
door on your right. Open that door and head up the spiral staircase.
At the top you can acquire very good items used in alchemy. Go down
the steps and back up the to teleporter, and teleport back to Balmora.
The alchemist
you want, Nalcarya of White Haven, is in the 'richer' part of Balmora,
near the Clothier and Hlaalu Manor. The main items you want from
her are the Alit Hide and Muck items for Drain Intelligence potions
(which are easy to make and go for a decent price good for those
with lower levels in alchemy) and the Racer Plumes with Trama Root
combination (Levitation).
The Levitation
(or Rising Force, as the game names it) is harder to make and more
expensive, as a Trama Root and Race Plume would go for 30 gold,
whereas an Alit Hide and Muck combination would go for 11 gold.
The Rising Force potions are much more useful than the Drain Intelligence
potions, as you'll find yourself needing them more often and they're
helpful when you want to get to a high level in a ruin, or simply
want to escape those pesky guards. If you chose Alchemy as one of
your base skills (one of the 10 major or minor skills you select
in the beginning), you'll level rather quickly. The reason this
alchemist is the best choice is because there is a bed on the second
floor.
In the
event you grow bored with Alchemy, you can always sell the items
you stole from Caldera to the alchemist and make a tidy profit,
or, if you desire to continue making potions, you can purchase the
Grandmaster's Mortar and Pestle from her for 4,000 gold.
Corprus
Disease:
When you Contract Corprus disease every 24 hours some of your stats
go up and some of them go down. Keep sleeping for 24 hours to permanately
increase the stats that rise. When you get Corprus disease cured
you will still have all of your increased stats and your lowered
stats will be brought back to normal! You can keep getting increases
in stats even past the max, letting you carry more goods and do
more damage.
Turn
Your 5,000 Gold to 5,000,000 Easily:
When you start out a new game (or maybe in the middle of your saved
game)and want some extra spending money - In my case, A TON of MONEY,
go to Creeper in Caldera (He's the scamp who lives inside Ghorak
Manor, 2nd Floor) and sell your 5000 Gold for 5000 Gold. This will
exhaust his gold for the day, so sleep for 24 hours and return back
to Creeper and do this over and over. Do a little math (200 Days
X 5000 Gold = 1,000,000 Gold) and when you get to the number of
days you want (and of course the amount of gold you've sold), Kill
Creeper, loot his body and you will find (CHACHING!!!) All the gold
that you've sold him for past 100, 150, or even 1000 days. I did
this so much that it reset my days back to Day 432, two and a half
hours into my new game, my character's sorry account of 5013 Gold
instantly turned to 48,000,000 and change. Now maybe i'll go to
Mournhold and build myself a Palace of my own.
Instant
Item Removal:
To minimize storage memory and instead of waiting three days for
excess items to clear, summon a Golden Saint and kill it. As it
falls, quickly highlight and it and press A. Give it all of your
uneeded items and exit. It will disappear normally. Doing so will
reduce the chance of the game overloading.
NOTE:
Any items dropped will be lost forever.
An
excellant free sword:
In one of the guard towers in Balmora at the very top is a guard,
and also a room with furniture and such. Make sure the guard is
facing the stairs you just came up, hop up onto his head or shoulders
and on top of the hutch right next to you you will see a gleaming
new sword. It is called the sword of woe. It is worth 17,000K and
is absolutely free, as long as your not caught. I recommend saving
before trying to grab it because I know its easy to get without
being caught. Happy hunting.
Assu
Teleportation:
Go to Assu (Mount Kand) and go to the end of the cave near Dreveni
Hlaren (Staff of Magnus). Swim to the bottom of the lake that surrounds
her and swim between the smaller rock and the huge rock so that
the smaller rock is on your left, and you should be instantly teleported
to the entrance.
Getting
2 Daedric Crescents(revised):
You'll need a levitation spell, a mark spell, a recall spell, and
an Almsivi/Divine Intervention spell.
Go to
Tel Fyr, a building south-west of Sadrith Mora. Go in, turn right,
head down the hallway, up the stairs, and enter the door in front
of you. Walk forward a few steps and look stright up. You'll see
a tunnel heading up to another floor. Use your levitation spell
to get up there. Look around till you come to a room with a guy
decked out in Dardric armor. To your left on the floor is a chest.
Sneak, unlock it, and take everything inside. Theres a legendary
weapon called Scourge, some money, a key, and a 'Daedric Santuary
Amulet'.
Equip
the amulet, and you'll be given an option to be transported to Magas
Volor. When you decide to go, equip a mark spell and transport there.
When you get there, drop your Daedric Santuary Amulet on the ground(otherwise
it will be taken from you), and use your Mark spell. Kill the dremora
lord named Lord Dragas Volar in front of you, and you'll be transported
back to Tel Fyr with a Daecric Crescent, a rather nice weapon.
Now use
your Recall spell. You'll come back to your Mark point inside Lord
Dragas Volar's chamber. Pick up your Daedric Santuary Amulet(it
wont work anymore),and go to Lord Dragas Volar's body, or his ash
pile(he can die both ways). He'll have a 'Tel Fyr Amulet' and another
Daedric Crescent on his body.
Do NOT
equip the Tel Fyr Amulet. It doesnt work, and you'll be stuck with
a screen asking if you wish to be transported to Tel Fyr which doesnt
work, and wont go away. Now use your Almsivi/Divine Intervention
spell to get out.
Permanent
Fortification:
This works for Fortifying, Attributes, Skills, and Attacks.
1) Get
a spell that fortifies an attribute or skill (or get all 26 Sanguines
to get Mephala's Skill so you can fortify Attack) and a Soultrap
spell.
2) Find someone who makes Spells.
3) Make a spell with: Fortify X (whatever you want fortified) however
many points you want (make sure it's a certain number and not a
range) for 2 seconds on Self (you can add as many of these as you
want to one spell, just make sure they last 2 seconds on self) Soultrap
on Target
4) Name and buy the spell
5) Cast the spell
Your attribute,
skill, or attack will be raised by however many points you specified
permanently. This is a good way to raise attributes and skills once
they hit 100 and can't be raised naturally anymore.
Permanent
Summon Spell:
To permanently summon any creature, first you need to have the summon
spell for whichever creature you want to permanently summon, and
soul trap. Next, you must find someone who makes spells, and make
a spell with:
Summon
*Creature* (Any type) on self for 1 second
Soul
trap on target for 2 seconds
Now you
need to point straight down, and cast. The creature should appear
in front of you, and stay and follow you around until you kill it
and dispose of it's corpse. This can be used multiple times to summon
multiple creatures. Also, unlike ordinary summons, you will be able
to collect items from the creature's body.
Infinite
1 Gold Training Sessions:
This glitch will allow you to use any of the trainers in the game
for one gold piece each time, and it will also allow you to train
any skill to level 100 with any trainer (in other words, you don't
need to go track down master trainers anymore). The steps are as
follows:
1. Go
to the Prison Tower in Fort Moonmoth. The woman that is guarding
the cells has a ''Drain Skill'' spell. Buy it.
2. Now
go to any spellmaker (the easiest would probably be the high elf
in the Balmora Mages Guild, since Balmora is so close to Fort Moonmoth.
The spell you want to make is ''Drain (insert skill here) 100-100
for 2 sec on Self''. So if you were wanting to train your heavy
armor skill up to level 100, the spell would be ''Drain Heavy Armor
100-100 for 2 sec on self''. This spell should cost you about a
hundred coins.
3. Now
you need to find a trainer who trains the skill you just bought
the spell for. In this case you can find a heavy armor trainer right
next door in the Balmora Fighter's Guild. What you do now is cast
your ''Drain Heavy Armor'' (or whatever skill you choose) and while
it is active open the training box. Since your Heavy Armor skill
will be drained to zero no matter what you had it at, it will only
show up as costing 1 gold piece to train. Now after you are done
training, the spell will wear off and you will retain the level
you just trained your Heavy Armor to. You can do this as many times
as you want with every skill in the game. You can also train skills
even when they are at level 100 already, though they won't go any
higher. Use this to keep gaining levels for HP and to max out your
stats.
Note:
This trick is especially useful for Medium Armor since the developers
forgot to put the Master Trainer in the game, so if you were hoping
to use the Medium Armor Master Trainer, you're screwed. Use this
trick to unscrew yourself. And if you feel guilty about cheating,
drop 100,000 gold on the ground when you're done and walk away :P
Protection
from Normal Weapons:
First you must have the Sanctuary spell. It can be bought from Zanmulk
Sammalamus in the Gnisis Temple. You must also posess the spell
Soultrap. This can be obtained from Masalinie Merian in the basement
of the Balmora Mages Guild. Then, find someone who has the ''Spellmaking''
option in their dialogue box. An Altmer named Estirdalin who is
also in the basement of the Balmora Mages guild has the Spellmaking
option. Then create a spell that has these effects:
Sanctuary:
Magnitude: 100 to 100
Duration: 1 second
Range: Self
Soultrap:
Duration: 1 second
Area: 0
Range: Target
Buy the
spell and then look all the way down to where your feet would be.
Select the spell you just made and cast it. You should now be protected
from all normal weapons.
Light
Effect:
Equip the Truflame. Now go into the item menu and equip some other
weopon (i usually use a lockpick). Now exit the menu. The light
effect form the trufalme will still be there, even though you hae
a different itm equiped.
Grace
Period:
At the start of the game, get your papers from Ergalla and go outside.
Take the ring from the barrel and walk up to the left side of the
second building. At the corner where the wall and the building meet,
jump repeatedly and you should glitch through the wall. Now, if
you hit anybody or steal something, a guard will just walk up and
say something to the effect of, "If you do that again, you may just
be thrown back in prison." If you drop the item you stole before
they reach you, it is marked as yours and you can pick it back up.
This is useful for collecting armor and weapons, because you can
go anywhere. Unfortunately you cannot save. Note: some non-guard
NPCs may attack you and you still can't kill anybody and get off
scot-free.
Unlimited
Weight Capacity:
To have unlimited weight, (meaning you may carry as much stuff as
you want, without having to go all the way back to your crates/storage
bins) you must first off have a spell with Feather, and a Soultrap
spell. Go to a Spellmaker, (best place is the Balmora Mage's Guild)
and make a Spell with these specs: Feather on Self for X to X amount
for 2 seconds. (X must be ONE number, or the spell may vary everytime
you cast it) Soultrap on Target for 2 seconds. Make it in that order,
and buy it. If you aren't a Magic-using person, you might want to
get a little more Magicka before buying the spell, so that you may
cast it. When you bought the spell, look directly down at where
your feet should be, and cast it. If you look at your status effects,
it shows nothing about Feather on you, but your weight is now permanently
down by X amount! I found this trick on of the most useful of all,
and it also works with Swift Swim, and Water Breathing. But take
caution, do NOT use this method with Levitate! You'll never be able
to come down.
Stay
Safe from Enemies:
When fighting enemies it is possible to jump on top of them. From
here you can attack them with out fear of attack from them as long
as you manage to stay on top of the enemy. Works with most enemis
although it can be hard for taller enemies.
Many
Souls From One Golden Saint:
This is a way to eliminate having to hunt down innumerable Goldan
Saints for enchanting. Have a spellmaker make different versions
of soul trap with different names. Find or summon a Golden Saint,
then cast as many as you can or want. For every spell that is active
when the creature is killed, you'll get a separate soul, as long
as you have enough grand soul gems.
Bal
Molagmer glitch:
Jim Stacey is the last Guildmaster of the Thieves Guild. He offers
special Bal Molagmer missions that can be done on the side but before
the completion of the main Thieves Guild quests.
Normally
when you complete the Thieves Guild, Jim Stacey will leave you in
charge and leave. If you haven't done that Bal Molagmer sub-missions
then you are out of luck. To get around this simply start a Bal
Molagmer missions and then go and finish the Thieves Guild missions.You
will be put in charge of the Guild and be given the skeleton key
however Stacey will remain where is is at even though everybody
says he has left. Now you can do the Bal Molagmer whenever you feel
like it.
Early
Money and Armor:
When you are in the prison at the beginnning of the game, wait until
you can get the dagger. Then, steal everything and kill the Captain
of the Guard. You actually get away scot-free! You can keep the
stuff, including an item worth 650G and the Templar's Armor from
the Captain of the Guard!
Easily
Kill Merchants Without Taunting:
First, soultrap a Golden Saint. Then, enchant a piece of clothing
to do one damage constantly. If you sell this piece of clothing
to a merchant, such as Ra'Virr in Balmora, they will wear it, and
constantly suffer one damage. This will eventually kill them, and
you will not get a bounty.
NOTE:
This may only work with certain merchants.
Unlimited
Level Glitch:
Ever wanted to spend that 40 Million Gold that you've had forever?
This is a glitch that will allow you to reach any level that you
want, provided that you have A LOT of Gold.
Go to
any Secret Master Trainer - there are easily accessible ones in
Vivec Arena (Heavy Armor and Acrobatics) in Caldera Shenk's Shovel
(Sneak). Now, make sure that what you're training is either a major
skill or a minor skill. Basically, this glitch will let you keep
training even past a rating of 100. Everytime you increase a level,
you get a point bonus to leveling. For every 10 bonus points, you
get a whole level increase. Keep doing this and you should be able
to reach well past level 100 in less than an hour! I trained my
Heavy Armor skill apporx. 2000 times (2000/10 = 200) in 32 minutes
and became a level 209 Imperial! The only downside is, it cost me
about 230K gold...but hey, I figured that wasn't such a huge ding
considering I had 34 Million to play with. Now go slaughter a High
Ordinator or Two!
Instant
Glitch-Kill:
This works on any NPC. All you need is a weapon and a lockpick (I
use a Master Lockpick). Simply stand facing whomever you wish to
kill, hold your attack button down, and while your weapon is swung
back, open your inventory. You can now let go of the attack button.
Equip your lockpick and exit your inventory. Your character will
now swing your lockpick instead of your weapon, instantly killing
whomever you\'re facing. 1 point will also be used up from your
lockpick.
Rarely
this will take away all your opponents health, but make your opponent
invincible. This has only happened to me on rare occasions when
I faced important game characters, but after starting the battle
over and trying it again, it killed them instantly.
Casius
Cosades Money Glitch:
After finishing the Urshilaku Camp mission, report back to Casius
Cosades. When you ask him about new orders, press "I'm ready but
cautious." He will give you 400 gold. Talk to him about orders again,
and press the same thing. He will tell you to come back later once
again, but won't give you any gold. Talk to him about orders once
again, and he will give you another 400 gold. From now on, everytime
you talk to him and say, "I am cautious but ready," he will keep
giving you 400 gold. Get as much gold as you wish.
Infinite
Vampire Potions:
Note: This glitch requires that you be in the Aundae vampire clan.
On your
first mission in the Aundae Clan, you're sent to Sadrith Mora to
learn of what became of Dhulayne Aundae's son, Vilandon Aundae.
In order to speak to Sinyarimen, you must get Sinyarimen's potion
from Tuscamircil to deliver to him. However, stay in the dialog
box. Every time you select the option "I'll deliver the potion for
you.", Tuscamircil will hand over a new one! A hole in the scripting
that the developers over looked causes Tuscamircil to hand out a
potion each time you do this. Thus enabling you to get as many of
these valuable potions as you want. Now if you'll take a look at
the potions qualities, you'll see that they're quite expensive for
potions and are perfect for aiding a vampire. Here are the potions
qualities: The potion is worth 1,502 gold, weighs 0.5 pounds, and
it's effects are: cure common disease-Night Eye 50 pts. for 10 sec.-Fortify
Strength 20 pts. for 20 sec. See what I mean? The night-eye effect
especially helps you.
This hole
in the script should end either after you complete this quest or
after you cure yourself of Vampirism - After those times, the dialog
option should disappear.
Infinite
Breath Underwater:
What this glitch does is lets you stay underwater for as long as
you want. When in water, go underwater. you should see a breath
meter. Go up NEAR the top. If done correctly and your still underwater,
the breath meter should dissapear. Then, you'll be underwater for
as long as you want. Also, this is useful for looking for items
underwater, you wont have to come up every minute or so.
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